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form04a
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formvue2.v
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1994-03-03
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947b
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32 lines
#include color.vc
// coordinate axes with labels
studio = {
from = -1.5 0.75 -3;
at = 0 0 0;
up = 0 1 0;
angle = 25;
// res = 640 480;
res = 160 120;
aspect = 1.3333;
// antialias = adaptive;
threshold = 4;
bkg = sky_blue;
ambient = .1 .1 .1;
}
// light = { type = point; falloff = 1; position = -30 -30 -30; color = 25 25 25; }
// light = { type = point; falloff = 1; position = 30 -30 -30; color = 25 25 25; }
// top right
light = { type = point; falloff = 1; position = -40 30 -20; color = 25 25 25; }
// top left
light = { type = point; falloff = 1; position = 30 30 -30; color = 25 25 25; }
surface = { diff = red; shine = 20 0.5 0.5 0.5; }
#define blue { diff = 0 0 1; shine = 20 0.5 0.5 0.5; }
#define red { diff = 1 0 0; shine = 20 0.5 0.5 0.5; }
#define green { diff = 0 1 0; shine = 20 0.5 0.5 0.5; }
#define DEFAULT_TEXTURE { diff = 0 0 1; shine = 20 0.5 0.5 0.5; }
#include temp.v